The next frontline is taking shape
Player feedback is shaping the largest Teryon Crisis update since launch. This development preview shows features being tested before release.
Embers: a new campaign chapter
The new chapter adds seven mission variants and a branching route through night crossings, burning forest valleys, an offshore platform, a convoy lane, minefields and relay networks. Your final operation puts the commander directly at risk.
Commanders and new armies
- Frontline commander heroes with battlefield abilities
- New faction-specific vehicles and infantry
- Aircraft and an Airfield
- Army progression, veterancy and new tactical choices
More ways to fight
Four-player battles are being tested alongside co-op, team battles and free-for-all play. The update also expands skirmish rules, AI behaviour, hazards and battlefield variety.
This post reflects the development build shown on October 14. Features may change before release. Thank you for every report and suggestion that helped define the update.
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